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Battle System Updated

 
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Ricochet
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Joined: 19 Aug 2005
Posts: 757

PostPosted: Sun Mar 26, 2017 8:55 pm    Post subject: Battle System Updated Reply with quote

Today the battle system has been updated.
Please report problems if you encounter any.

The update actually includes a bug fix.
Now the castle's defense bonus factor is properly considered during battles.

The big change now is that from now on the attackers attack points are only compared to the defenders defense points.

Before the updated attack and defense was considered for both parties.

I believe that with this change, the battles are more balanced.

The Simulator has been updated accordingly.


Last edited by Ricochet on Mon Mar 27, 2017 8:25 am; edited 1 time in total
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ShieldHeart1



Joined: 06 Dec 2016
Posts: 72

PostPosted: Sun Mar 26, 2017 9:43 pm    Post subject: Reply with quote

Cool I was wondering why castle level had so little effect on defense. It has a much much bigger effect now.

Looks like even a small defending force can be costly for an attacker, especially with a morale disadvantage. Suggest everyone plays around with the simulator a bit before sending any more attacks.
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teggz



Joined: 12 Feb 2017
Posts: 13

PostPosted: Mon Mar 27, 2017 6:23 pm    Post subject: Reply with quote

I think the defending side is kinda op without some method of knocking down castles. You need more than 1500 Chevs to kill 500 as an attacker.

Edit: nvm, just saw it doesn't scale linerarly so it works Very Happy
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